- Final Fantasy Tactics Mac
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Overview
Final Fantasy Tactics 1.3 is a difficulty and content modification for Final Fantasy Tactics. The primary goal of the project is to re-balance the original gameplay mechanics while adding difficulty. The project started with the idea that players did not need to impose artificial rules on themselves to make Final Fantasy Tactics challenging if a mod could be created to do it for them. FFT 1.3 alters job, monster, item, and battle statistics to make the entire game provide a challenge that matches the complexity and depth of its customization system. It's been in development since 2008 and is maintained by Archael. Several spin-off versions of 1.3 have been created as a result of demand by fans to experience the mod on other platforms or in other ways. 1.3 does not alter the game's storyline or its characters.
Installation
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For more details on 1.3 installation and troubleshooting tips, see the full installation and troubleshooting article
Download a fresh ISO
A lot of the time people rip their own isos from their FFT disc, and it either doesn't rip, or convert correctly, causing errors and crashes. It's just a simple fix.
Make sure you have clean ISO
Re-patching over a previously patched iso (patching 1.3 over another FFT hack) can cause a plethora of problems, ranging from graphic errors, to the enemy doing max damage every hit. Now, aside from those, there's only a couple of issues you may run into, only one of which has a real solution.
How do I patch 1.3?
Things you will need:
A Final Fantasy Tactics ISO
A copy of PPF O Matic How do i download facetime on my mac.
To get the 1.3 changes you need an ISO of Final Fantasy Tactics, If you own a copy of the game, you can extract from a FFT CD using a Trial Version of Alcohol 120 or if you're on a Mac simply use the built in Mac Disk Utility. Once you have the FFT ISO, we will use PPF O Matic to apply the actual 1.3 patch to it. Where PPF O Matic asks for an ISO (or if you're on a Mac, IMG), select your FFT ISO or IMG. Where PPF O Matic asks for a Patch File, select the 1.3 patch. Hit 'Apply' and you're done.
Here is a video tutorial showing how to patch the PSX version of 1.3.
How do I play my 1.3 ISO?
You can run an ISO using a Playstation 1 Emulator such as EPSXE or by burning it into a blank CD and playing it on a modded Playstation. Note that to play on an emulator you will need a legal copy of a Playstation BIOS, which we do not provide.
I'm on a Mac. How can I play 1.3 on a Mac?
Ilife 10 free download mac. Check out PCSX Reloaded.
War of The Lions 1.3
War of The Lions 1.3 is a version of the mod that can be applied to Final Fantasy Tactics: War of The Lions for the Playstation Portable. On top of containing all of the original project's changes and content, it has unique features only available for players on the PSP. War of The Lions 1.3 is maintained by kyozo22.
FFT Content 1.3
FFT Content 1.3 is a version of 1.3 with all the content of the full mod but stripped of much of its more difficult aspects. Storyline enemies have fixed levels instead of scaling with the party's level, letting the player power level in order to overcome difficulties. Storyline enemy gear is significantly weaker and Boss-type units are less powerful. This version of 1.3 came about after a large Let's Play FFT 1.3 thread from Something Awful by Declan MacManus revealed that many people desired the changes present in 1.3 but without the difficulty. From that moment on, the Content version of the project has been updated as new releases come out.
Gameplay & Strategies
Due to the changes in gameplay mechanics and overall difficulty made in 1.3, the mod plays differently than the original game. Strategies that rely purely on offense aren't as reliable as they were before, while at the same time playing defensively is much more rewarding. Battles in 1.3 encourage and reward intelligent use of every type of ability in the game, and often go back and forth before one side is eventually worn down. Special Characters, while still diverse and useful in their own ways, are no longer free-wins for the player and must be built to overcome various obstacles just like any other ally unit.
Player and Party Building Strategies
Every time you hit a decent stretch with a certain build/strategy, retire it and figure out a new way to win. This will make you a better player much faster.
Explore the entire job tree. Don't get stuck into a 5 of the same class mentality.
Learn to use Mimes. They are now easier to unlock and are valuable early and late game.
Final Fantasy Tactics Mac
You can expect to lose a lot of battles on your first attempt. That's fine. Treat them as scouting runs.
If you feel you leveled too much, steal some gear. The enemy will level with you and their gear will become more powerful, so keep yours up to par.
Defensive Strategies
Learn to play defensively and let the enemy come to you. Going all-offense in a suicidal rush will often give the other team an easy win.
Sometimes you're better off with a low HP, high evasion tank because it will actually draw the fire from enemies and waste their turns.
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Faster and more damage is not always better. Build a slower high defense team that can withstand the first round of attacks. Let the enemy come to your turf.
Make use of resurrection abilities. Wish, Life, Fairy, Revive, Phoenix Down and others can make your party live through tons of damage.
Prioritize reviving your fallen allies when they are about to take a turn (when their CT is close to 100). This way they can act and move out of harm's way.
Offensive Strategies
Silence, Poison, and Berserk do not wear off until cured. Poison really tears away at 999 HP units endgame.
Stealing/Breaking the enemy's Helm/Armor reduces their max HP and thus lowers the benefits of healing and reviving.
Kill enemy units that are about to take turns. This makes them miss their upcoming turn and makes then slower to act if they get revived immediately.
A debilitating negative status effect can be more effective than killing a unit or simply dealing damage to it.
Mind the Unit List, accessible from pausing midbattle. When on identical speeds/CT, the higher numbered (first) unit on that list will act first.
Reflect is a very good spell. It has 1 CT making it possible to interrupt many offensive spells, and can also be used to extend the range of your spells.
Try to have forms of unevadable damage. Jump, Draw Out, Holy/Dark Holy, Elemental, Guns, etc to deal with targets that have high evasion.
Multiple castings of Quick on one unit (or a Mime and 4 bare-fisted units punching the air) can assassinate pretty much anything in the game that isn't ??? stats.
If the enemy is charging a big resurrection spell on a fallen ally, revive that ally with Phoenix Down to make them waste the spell, then kill the unit.
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Storyline Battles
The first change many people notice when playing 1.3 is that Storyline battles are much more challenging. The enemy units scale their levels and their items based on how powerful the player's party gets, and they will come to the battle with abilities and support skills learned. In the original game, the vast majority of enemies did not have skills learned, and severely lacked combat options. Boss units are now actual threats and require careful thinking (and sometimes planning) to take down.
Items
Final Fantasy Tactics On Mac
Items in 1.3 have been rebalanced to be useful in combination with many different jobs. Previously under-powered item types have been given more relevant uses and overpowering items have been toned down relative to where they can be found in the game. For example: Cross Bows now has a chance to perform a Doubleshot, Books have a chance to cast highly damaging magic when they hit, Daggers increase speed, Poles increase Movement, etc etc. Browse each item category to see each item's specific stats.
Final Fantasy Tactics Jobs
Recruiting and Poaching Monsters
Poaching and recruiting monsters in 1.3 is much more useful and advantageous than in the original game. Poaching serves three main purposes:
Early access to goods buyable in shops
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Check out the 1.3 Poaching Guide for a list of locations to recruit and hunt for monsters and more detailed information about poaching.
Jobs
Every job in 1.3 has been rebalanced with the goal of creating deeper gameplay and rewarding victories. This applies to all generic and special jobs available to the player, monsters, bosses, and allies. Elements of the job system that were useless or under-used have been improved, and things which destroyed choice because they were too effective have been balanced. Enemy-Only and Boss jobs have also been altered, and are now serious threats.
Final Fantasy 1.3.0.8 Jobs (UPDATED)
Zodiac Demons
Zodiac Demons are now very dangerous units. They test your ability to form teams that can support each other and overcome enemies much more powerful than any individual generic unit.
Arena Battles
Arena Battles are special random battles that use a free for all format with 3 teams fighting against each-other. As you progress further in the storyline, more Arena battles will open per map. By the time you reach the end of the game, all Arena fights in all maps will be unlocked. Arena maps contain two enemy teams controlled by the AI, however, these two enemy teams are not friendly with each-other, which opens up interesting situations that the player won't be able to experience in other types of fights. Arena battle strategy is unique since it gives you the option to hang back and let the other teams wear each-other down before you face them. This isn't always an option, though, as some Arena battles have the enemy teams start close to each-other, making sure the chaos starts right away. To trigger an Arena Battle, you must trigger a random battle in one of the four designated Arena maps:
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Random Battles
Final Fantasy Tactics 1.3 adds over 200 new random battle encounters to the world map. Emphasis was put on monster variety, facing more teams of human generics and monster combinations, and even adding special mini-bosses. Random battles scale with the party's level and range from basic fights against teams of Squires, Knighs, Archers, Monks, and Wizards, to more difficult fights against mini bosses such as Warlocks, ??? Hydras, Steel Giants, Assassins, and more.
The Deep Dungeon
Death awaits you.
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Patch Notes
Final Fantasy Tactics 1.3 has been in development for many years. For a comprehensive list of the 1.3's patch note history, check out The 1.3 Patch Notes page
Description
Final Fantasy Tactics 1.3 is a modification of Final Fantasy Tactics by Archael. It greatly increases the difficulty of the game and re-balances it by tweaking items, skills, jobs, and giving the enemies the player faces more options, which unlocks the AI's true potential. It is a very different experience from the original game. All the changes that 1.3 makes to the game can be found in this website. It is based on the original FFT 1.1 and 1.2 patches by Philsov.Overview of 1.3's features:
- Dark Knight & Onion Knight playable without WOTL
- Marche from FFTA is playable
- 200+ New Random Battles
- 50+ Arena 5 VS 5 VS 5 Free For All battles
- 40+ New Deep Dungeon Battles
- Rebalanced / nerfed overpowered elements that trivialized the game
- Completely redesigned storyline battles, boss encounters, and sidequests
- Thousands of individual balance changes
- White Chocobos and Green Chocobos
- Archaic Demon event
- Vormav 1 vs 1 duel event
- Cactuars
- Tonberries
- Sage Job
- Marksman Job
- JP Scroll / Level Up / Down / Degenerator Glitches removed from the game
- Jobs rebalanced
- Items and Poaching rebalanced
- Brave and Faith are no longer alterable
- All storyline enemies are now the player's level in strength or higher
- Enemies now use every single item the player can use except rares
- Enemies now have alot more JP to learn strong abilities with
What's New in Version 1.3.0.8 (See full changelog)
- AI controlled Squires will no longer waste turns using Cheer Up
- Fixed a bug where Dark Chocobos could be Invited
- Dark Chocobos are now correctly immune to all negative statuses
- Time Mage Speed Growth up from 100 to 90
- Oracle Speed Growth up from 100 to 90
- Oracle Speed HP Multiplier down from 127 to 120
Author
- Submitted: 05 November 2012
- Last Updated: 17 August 2013
- File Size: 5.17MB
- Views: 27045
- Downloads: 55,067
28 comments
Final Fantasy Tactics Pc Game
Actually no I won't break your house but give this mod a shot if you think you are any good with strategy games!
Final Fantasy Tactics Mac Download Windows 10
as I can get masamune and skill heretic Ramza?
this mod is very cool, i just don't want to spend mp when i use swords skills xP but the evasion is great.
there's some way to disable that? :T
LeoONeon, on 16 August 2013 - 03:49 AM, said:
You can cheat or something to modify sword skills to what you want. But honestly, they should have an MP Cost. It's part of the rebalance.
and. i see that, but anyway. is good to know about how modify something
i know too that your rebalance is necessary, but in the beggining i had some problems with the equipment of some enemies, and some of them have a really good damage, enough to kill some of my characters in 1 round ._.'
i'm not criticizing your work, i really enjoyed, but i don't know what to do
LeoONeon, on 21 August 2013 - 05:45 AM, said:
No problem!
Did you try asking for help in the 1.3 Forum? Lots of people there can help you out.
Archael, on 23 August 2013 - 10:05 PM, said:
LeoONeon, on 21 August 2013 - 05:45 AM, said:
No problem!Did you try asking for help in the 1.3 Forum? Lots of people there can help you out.i didn't. i'll try, thanks again Archael
Aplistosfonias, on 20 September 2013 - 01:33 AM, said:
What emulator are you trying to play it on?
I was really looking forward to playing this hack but I have to say it was a huge disappointment. It was fun and challenging at the beginning but the level of difficulty eventually gets to the point of being absurd. I guess the biggest problem I have with 1.3 is just my personal preference when it comes to playing strategy games. I like to play through them in such a way that isn't 'cheap' and 'game breaking'. In 1.3 I was looking forward to being able to play through the game with a regular party of a couple fighters, some mages, and a healer. I got up to Zeakdon Fort and quit shortly after I realized the only way to win was to turn everyone into a black mage and spam mjollrn on Algus. Or maybe I could have turned everyone into a calculator by that time but that to me would have been just as reprehensible. This is not the way I want to play this game or any rpg for that matter.
And maybe that's just the way FFT is, modded or not. I think it's the only rpg I've played where leveling up actually hurts your chances of progressing. I thought about it a little then I remembered one of my favorite games, FF8, also has scaled enemies. but the difference is FF8 doesn't have scaled Boss Battles, which would be the equivalent of an FFT story battle. Some people may like this but to me it is extremely lame and broken. If I'm grinding and leveling up for 2 hours I like there to be some kind of reward for that, not for me to start pulling my hair out when I get into a story battle and archers are one hitting my team and enemies in general have 3x the amount of health I have simply because I haven't gotten through enough story battles to have gotten the appropriate stat raising gear. If everything is scaled, then what's the point of having a leveling system in the first place? Why not just have jp leveling? I wouldn't have minded that a bit, and 1.3 really seems to make this flaw stand out more than it should.
For some good rpg challenges that are still fun and can be beaten through hard work and good strategy, I recommend playing the FF7 hardtype hack or to play through FF6 Vanilla without level grinding. The original Japanese FF4 is also very fun and challenging.
.well, I have a problem though. The game refuses to get past Gafgarion's initial move in Orbonne Monastary fight.
I downloaded epsxe with all the patches and everything needed to run it. I downloaded this patch. I did the PPF O matic and made a merged file. Everything looks like it's in order, but I can't figure out what's wrong. Anyone willing to try to help me?
I've tried uninstalling and reinstalling a couple of times, and tried downloading a different version of FFT as well. No dice. Same problem every time.
Any help is GREATLY appreciated. I'm seriously looking forward to playing this so incredibly much. Thank you Mods for this amazing feat!
Any suggestions?
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